Aura strong conjuration; CL 15th
Slot none; Price 5,000 gp; Weight 2 lbs.
A soul jar appears as a 1-foot-tall glass jar, often with a thick,
black, wax plug. While a soul jar has no ability to capture
souls, it can function as the material component for a trap the
soul spell (but not as a focus for soul bind). If a soul jar is used
with trap the soul as a trigger object, the spell can be cast on
the soul jar without inscribing the target’s name. This allows
the soul jar to capture the soul of the next person to touch it,
allowing the jar to be used as a devious trap. The creator of the
soul jar and nonliving creatures can manipulate such a soul jar
without fear. This variant method does allow the victim a DC
22 Will save to resist the effect.
When a creature is trapped in a soul jar, its body and
soul appear as a roiling cloud of glowing white smoke that
provides dim light in a 20-foot radius. A creature that touches
an occupied soul jar can communicate telepathically with its
occupant. Opening a soul jar or smashing it on the ground
releases the stored soul and returns it to life—although victims
who have spent hundreds of years in a soul jar may well have
gone mad. In any event, once a soul jar is used to capture a soul,
it can never again be used for this purpose.
Most soul jars are worth 5,000 gp and can thus trap a soul
of up to 5 HD. Soul jars can be built to capture more powerful
souls, at an increase of 1,000 gp per additional HD.
Requirements Craft Wondrous Item, trap the soul; Cost 2,500 gp