Oculus of Abaddon
Oc ulus of Ab add on (Minor Artifact)
Aura overwhelming conjuration, divination, and necromancy;
Slot eye; Weight 1 lb.
An oculus of Abaddon is a potent artifact rumored to have been
created by one of the Four Horsemen of the Apocalypse as a
way to reward those who work as their agents on the Material
Plane. More likely, these items were crafted by a powerful pre-
Earthfall race that has long since moved on, leaving behind
these dangerous artifacts to tempt mortals into serving the
needs of the Horsemen.
An oculus of Abaddon appears as a sphere of clear crystal
that contains a pinpoint of flickering red light at its center.
When held, the oculus feels warm to the touch and fills the
holder with a sudden desire to pluck out an eye and place the
oculus within the socket—this causes 1d8 points of damage, 1
point of bleed damage, and 2 points of Constitution damage.
Once placed in an eye socket, the oculus can only be removed
by ripping it free (causing the same amount of damage as
the initial plucking). An oculus placed in an empty eye socket
immediately heals all damage caused by plucking the previous
eye out. Once placed, an oculus allows its new owner to utilize
its powers, as listed below.
• Darkvision to a range of 120 feet (constant)
• True seeing once per day as a free action
• Greater scrying three times per day
• Planar binding once per week (only to summon natives of
Abaddon, such as daemons or soul eaters)
• Familiar farsight at will (if the user has a familiar or an
animal companion, he may use clairaudience/clairvoyance
to observe the world through his familiar, despite any
intervening distance as long as he and the familiar are on
the same plane)
The oculus of Abaddon’s greatest power, though, is its
haunting beckon. This ability is usable once per year, and
allows the user to manipulate the minds of a huge number of
targets, provided that the end goal of the manipulation is a
tragic or otherwise horrific fate for those being manipulated.
This functions as mass charm monster, but with a range of 1
mile, and establishes a telepathic link between the caster and
all minds in that area. The effects are still language-dependant
despite this telepathy—creatures without the ability to
understand language (typically, creatures with an Intelligence
score of 2 or lower) are unaffected. All other creatures are
automatically affected unless they have 6 or more HD, in
which case they gain a DC 22 Will save to resist the effects.
Spell resistance applies regardless of HD.
The oculus of Abaddon is powerfully neutral evil and
possesses a limited and hateful intellect of its own. While not
capable of communicating directly with its owner, it refuses to
activate its powers for any user who is not neutral evil.
A foul and hideous object, the oculus of Abaddon is
fortunately relatively easy to destroy, as far as artifacts go.
To destroy an oculus of Abaddon, it must be smashed by a
bludgeoning holy weapon wielded by a permanently blinded
humanoid—alternatively, any bludgeoning weapon wielded by
a permanently blinded good outsider with at least 7 HD will
work as well. A DC 30 Knowledge (arcana) check is enough to
learn this method of destruction.